Base class for a Behaviour to attach to your Part. Ideal usage is inheriting from this class (public class MyBehaviour : Behaviour {})
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override void | LoadJsonProperty (JsonReader reader, string propertyName) |
| !! NOT FOR MODDER USE !!
Used by GearBlocks for loading your Part properties.
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override void | SaveJsonProperties (JsonWriter writer) |
| !! NOT FOR MODDER USE !!
Used by GearBlocks for saving your Part properties.
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List< GameObject > | GetLinkedParts (string link_name) |
| Gets a list of all Parts linked to the Link Type.
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AttachmentBase | GetAttachment (string attachment_name) |
| Gets a specific attachment by Attachment Name.
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Dictionary< string, TweakableBase > | tweakables_dict = new Dictionary<string, TweakableBase>() |
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override string | Name [get] |
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PartDescriptor | descriptor [get] |
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Composite | composite [get] |
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Rigidbody | rigidBody [get] |
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Construction | construction [get] |
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Base class for a Behaviour to attach to your Part. Ideal usage is inheriting from this class (public class MyBehaviour : Behaviour {})
◆ GetAttachment()
AttachmentBase GearLib.API.Behaviour.GetAttachment |
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string | attachment_name | ) |
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Gets a specific attachment by Attachment Name.
- Parameters
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attachment_name | Unique string ID of the attachment. |
- Returns
◆ GetLinkedParts()
List< GameObject > GearLib.API.Behaviour.GetLinkedParts |
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string | link_name | ) |
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Gets a list of all Parts linked to the Link Type.
- Parameters
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link_name | Unique string ID of the Link Type. |
- Returns
- List of Parts
The documentation for this class was generated from the following file: